Saturday, December 6, 2014

Progression of a Village

11-1-14

11-4-14

11-7-14
11-9-14
11-17-14
11-21-14
11-23-14

12-6-14




Saturday, October 18, 2014

There Will Be Blood

Well, it turns out that grabbing chests full of claimed stuff is a bad idea. Apparently a palibasher found Joe Nathan's scents and decided to level our base. I am sure Joe Nathan has been summoned and executed. Such is life. *queue Oregon Trail 2 bad news music*


Monday, October 13, 2014

There's Violence in our Midst

We all still have yet to come across another citizen of the world. Despite both regularly patrolling our land (which we have proved is inhabited) and extensively traveling the waterways in search of treasures, not one person has been located.

One thing we see quite often is abandoned settlements. They all display some degree of decay, and a few show signs of battles. Others are more mysterious. However, in checking out one such settlement, I saw a strange and foreboding reference to our neighbors.


Taunting is hardly unusual in Haven, but the fact remains. We must presume that our neighbors are active, lurking, and hostile.

Luckily, we are not shit. We have just finished constructing a mine. However, the rock underneath is uncommonly strong. We may need to pump some iron before we get some iron.

Tuesday, October 7, 2014

Quality Clay Locations

There are two quality clay locations on our river system that I've found thus far. Unfortunately the Q40 clay is near a few villages, so trips should probably be quick.


Sunday, October 5, 2014

Early Morning Farming

After taking an extended nap, Junior Mints awoke to find a field full of ripe, juicy, crops. What's a box of delicious, mint-flavored treats to do but harvest?

As you can see, our carrot quality is rapidly rising. This is ,of course, expected as carrots grow the fastest. Carrots give bonus perception which is a massive benefit because perception foods are hard to find. Joe Nathan set up a kiln last night, and so we should be well on our way to baking up a storm of delicious carrot cakes and various other pies.


Saturday, October 4, 2014

GASP!

I was doing a little routine scouting when I discovered that Dali's village limits had been extended to a previously abandoned mine.

Could it be that this village, thought to be a ghost town, is still active?

I decided to take a closer look and noticed a tell-tale sign: a forest containing trees of varying levels of growth.

As we live in a centuries-old forest, the only explanation is that these villagers are still kicking around, planting apple trees in addition to whatever else they do.

We have yet to make contact, but now that we have indisputable evidence that we are not alone in our hamlet, we must remain cautious at all times. Good thing we built that wall last night.


Friday, October 3, 2014

Doing Work

I'm out here doing work all by myself. Always out here by myself. Stupid lazy neighbors.

So, the wall is ready way faster than expected. We had planned to begin building the wall Saturday night around midnight. And yet, almost 30 hours early, it is ready. You might be wondering, well why don't you just wait until Saturday? What a risk that would be! One of the favorite activities of Haven griefers is to take a cornerpost and either seal it, so it becomes useless, or build crazy stupid walls that ruin all your shit. No, if it is ready, it must be done immediately. Even if I have to do it all myself.

That said, griefing is unlikely. Would you believe I have not run into anyone else at all?? It makes you wonder where everyone is. Maybe ebola visited Haven. And while we tried to pick a site that was isolated, we did not succeed. There are multiple substantial habitations within a reasonable boating distance, including the mysterious Village of Dali no more than a kilometer away! I have spent much time foraging and hunting around Dali, and have yet to see a single person within or outside of its massive walls. Eventually our curiosity may get the best of us, and we might have to use a battering ram to, ahem, inspect the premises. Purely in the community caretaking function, of course.

It's all for the better. While I have met plenty of pleasant Haven peasants in my days, most random encounters either annoy or harm you. For being a social MMO, Haven is decidedly anti-social. The game is best played with a strong wooden wall, if not a brick wall. The bricks will wait.

Junior Mints is awake now. We shall finish the wall in short order.